Magic: the Gathering

Deck Guide

cEDH's B-Side - Orvar, the All-Form

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Let's discuss the second deck of this new series: Orvar, the All-Form!

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traducido por Romeu

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revisado por Tabata Marques

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Índice

  1. > Orvar, the All-Form
  2. > Gameplan
  3. > The Deck's Highlights
  4. > Combos
    1. Let's go into another one:
  5. > Rest of the Deck
  6. > Final Considerations
    1. Weaknesses
    2. Strengths

Hello!

We are back with the second article of the "B-Sides of the cEDH" series, where we'll analyze off-meta decklists built towards competitive commander tables. In the last article, we talked about the most relevant decks in the current cEDH metagame and today we'll talk about Orvar, the All-Form, a list which is courtesy from the player Luis Eduardo Nunes.

Orvar, the All-Form

45 commons, 14 uncommons, 35 rares y 6 mythics

Commander Image card
super type imageLand28

1

신비한 성소

2006.41

1

프리즘 비스타

45167.34

1

세팔리드 콜로세움

169.83

1

Ancient Tomb

133825.56

17

눈 덮인 섬

36047.5

1

영혼의 동굴

56749.7

1

오염된 삼각주

21405.78

1

발명 박람회

24135.18

1

물이 넘치는 개울

16504.99

1

보석 광산

63181.38

1

안개 낀 우림

35115.87

1

끓어오르는 작은 호수

34375.89

super type imageCreature6

1

구름 요정

213.5

Icons of mtgIcons of mtg

1

금박을 입힌 드레이크

397740.43

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1

베달켄 에테르마지

980.16

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1

해저 깡통털이

4728.54

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1

주문 탐색자

16306.05

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1

고고학자

184.39

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super type imagePlaneswalker2

1

베일의 파트너 나르셋

1831.73

Icons of mtgIcons of mtgIcons of mtg

1

시간의 대가, 테페리

18489.57

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super type imageArtifact15

1

보석으로 장식된 연꽃

63739.4

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1

크롬목스

129807.88

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1

연꽃잎

32713.99

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1

마나 비밀장치

106740.2

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1

Mox Diamond

994370.48

Icons of mtg

1

Mox Opal

218478.23

Icons of mtg

1

솔 링

1647.35

Icons of mtg

1

Mana Vault

97571.84

Icons of mtg

1

칸델라브라 오브 타우노스

1397285.85

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1

신비한 인장

240.19

Icons of mtg

1

그림 몬올리스

639232.97

Icons of mtg

1

저주받은 토템

2542.59

Icons of mtg

1

Sapphire Medallion

5410.28

Icons of mtg

1

펠워 스톤

538.6

Icons of mtg

1

모두가 탐내는 보석

211.07

Icons of mtg
super type imageEnchantment4

1

신비한 눈사태

12370.86

Icons of mtg

1

Copy Artifact 복제 물체

84674.51

Icons of mtgIcons of mtg

1

리스틱 스터디

80047.87

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1

배반

42602.92

Icons of mtgIcons of mtgIcons of mtg
super type imageSorcery12

1

숙고하다

1574.56

Icons of mtg

1

성질 조작

696.3

Icons of mtg

1

기탁시안 탐사

7089.16

Icons of mtg

1

계시록의 피날레

254.74

Icons of mtgIcons of mtgIcons of mtg

1

유물 변환

681850.44

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1

숨겨진 문자열

497.36

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1

상인 스크롤

12771.17

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1

방정식 해결

3891.52

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1

타임 트위스터

1281023.08

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1

횡재

3728.97

Icons of mtgIcons of mtg

1

Time Spiral

156245.46

Icons of mtgIcons of mtgIcons of mtg

1

바다 관문 수복

47855.5

Icons of mtgIcons of mtgIcons of mtgIcons of mtg
super type imageInstant32

1

부정의 서약

18737.03

Icons of mtg

1

오발동

1987

Icons of mtg

1

혼란폭풍

8525.44

Icons of mtg

1

하이드로블라스트

6378.31

Icons of mtg

1

밀물

1773.5

Icons of mtg

1

볼라스의 변덕

14190.46

Icons of mtg

1

Twiddle

497.36

Icons of mtg

1

신비로운 가정교사

14258.39

Icons of mtg

1

브레인 스톰

1831.73

Icons of mtg

1

증기의 사슬

17065.43

Icons of mtg

1

역동하는 정수

254.74

Icons of mtg

1

백조의 노래

15085.7

Icons of mtg

1

스펠 피어스

225.63

Icons of mtg

1

꿈의 손아귀

497.36

Icons of mtg

1

현기증 주문

837.02

Icons of mtg

1

시계 회전

395.46

Icons of mtg

1

정신적 오류

11349.46

Icons of mtg

1

사이클론 리프트

51266.64

Icons of mtgIcons of mtg

1

스냅

2285.42

Icons of mtgIcons of mtg

1

마나 흡수

53503.54

Icons of mtgIcons of mtg

1

극적인 반전

2542.59

Icons of mtgIcons of mtg

1

지연

2654.19

Icons of mtgIcons of mtg

1

혼란을 가미하다

1916.65

Icons of mtgIcons of mtg

1

내일부터 가져오기

225.63

Icons of mtgIcons of mtgIcons of mtg

1

현실 경련

9949.58

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1

강한 수호력

60430.15

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1

부정의 힘

74237.28

Icons of mtgIcons of mtgIcons of mtg

1

유령 깜박임

1191.23

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1

청색 태양의 절정

4248.16

Icons of mtgIcons of mtgIcons of mtgIcons of mtg

1

Misdirection 위장

8382.29

Icons of mtgIcons of mtgIcons of mtg

1

의지의 힘

79281.21

Icons of mtgIcons of mtgIcons of mtg

1

시간을 통해 파헤쳐 보세요

225.63

Icons of mtgIcons of mtgIcons of mtg

99 cartas maindeck

Orvar, the All-Form
Card image

계층 목록

순위 없음

직접 등급을 매기세요

*이 사이트에는 보상을 받을 수 있는 제휴 링크가 포함되어 있습니다.

Orvar, the All-Form is a great commander to lead a Frog tribal, but let's look at his abilities which makes him a viable option on cEDH. "Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that’s a copy of one of those permanents." The idea here is clear, use cheap spells that target permanents that you control to create copies and storm to win the game.

"When a spell or ability an opponent controls causes you to discard this card, create a token that’s a copy of target permanent." it is a bonus, but taking advantage of this ability does not happen often, since it is necessary to have a wheel in the stack (super common) and Orvar in hand (much less common).

This Commander being of all types is surprisingly useful since the deck can run Cavern of Souls without pushing too much its monoblue mana base.

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Gameplan

Following the tradition of pure blue decks at competitive Commander, Orvar operates as a control deck most of the time. However it pivots well to storm, so we are talking about an adaptive deck.

The commander's static ability is used in conjunction with other blue staples to establish card advantage. After a few leaps and bounds in the early game, the mid to late game consists of establishing some infinite mana combo and using an outlet to close the game. The deck does not have such simple lines that they offend the pilot but instead uses several interchangeable effects to assemble a combo in an extremely adaptive way.

The Deck's Highlights

To highlight what attracts a veteran player to the deck, I "interviewed" an Orvar player to find out why the person is not driving Silas-Roger or Tymna-Kraum on this meta. I also asked about this commander's particular spice :

"Orvar is an adaptive deck that wants to control the game and establish advantage on cards or permanents using Orvar in the early game, to transition to a robust win in mid-game. The game plan involves generating infinite mana with any of the combos present in the deck and sinks the mana in a draw outlet, first so you can draw your entire deck, then your opponents die from overdrawing. The combo lines are many, and as the deck, they are extremely adaptive, changing dramatically with your board state and with your hand. I particularly liked Orvar because it offers a viable game plan in an unprecedented way. Of course, I'm not talking about winning with High Tide, this has been used for millennia, but how we arrive at it is very interesting and new. The deck uses very obscure cards and has very dense strategies, which, by itself, already makes the interaction with him hell. Add that to the fact that Orvar’s ability makes all interactions extremely awkward and you have a surprising resilience in mono U, which does not usually protect permanents."

Combos

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Initial condition: Treachery and Orvar in play, Whim of Volrath in hand, four lands in play

  1. Cast Whim with Buyback targeting Treachery.
  2. Orvar triggers, copying Treachery.
  3. Treachery triggers, untap four or more lands.

Repeating the first step with Whim+Buyback costing 3 mana, we can make infinite mana. Then we need an outlet like Finale of Revelation or a tutor for an outlet like Spellseeker.

Notice that some card advantage engines such as Mystic Remora and Rhystic Study work as outlets for Orvar since after the combo is assembled we can use Whim to make an arbitrary amount of copies of those enchantments and when the opponent casts a spell, we can draw our entire deck.

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Another combo.

Initial Condition: Orvar in play, Spellseeker in hand and 6 mana available.

  1. Cast Spellseeker. Search for Essence Flux.
  2. Cast Essence Flux, targeting Spellseeker. Orvar triggers and creatures a copy of Spellseeker, search for High Tide no ETB.
  3. Essence Flux resolves, exiling, and returning the original Spellseeker. Search for Hidden Strings no ETB.
  4. Cast High Tide.
  5. Cast Hidden Strings, targeting Spellseeker and an Island. Orvar triggers and creates another copy of Spellseeker. Search for Snap. Untap your Island.
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  7. Cipher Hidden Strings on Orvar, move to combat and attack with him, cast a copy of Hidden Strings with the Cipher trigger The targets are the same as the last step. Search for Muddle the Mixture and untap an Island.
  8. Cast Snap-on Spellseeker with one of the untapped Islands. Orvar triggers and creates yet another copy of Spellseeker, search for Whim of Volrath. Spellseeker goes back to your hand, untap two islands.
  9. Activate Transmute from Muddle the Mixture tapping two Islands, search for Cloud of Faeries.
  10. Cast Cloud of Faeries tapping the remaining Island. Untap two Islands
  11. Cast Whim of Volrath with buyback tapping one Island, target Could of Faeries and, from now on, you'll be spending 2U to cast Whim of Volrath and adding UUUU with Faerie's ETB Trigger. You can generate infinite mana.
  12. With infinite mana, cast Spellseeker and target her with Whim of Volrath to have all the CMC 2 or less instants and sorceries on your hand,
  13. Cast Finale of Revelation to draw your deck deck.
  14. Cast Blue Sun's Zenith to 101 targeting an opponent. He loses, Zenith is shuffled back and is the only card on your library.
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  16. Cast Ponder to draw BSZ and repeat the process
  17. Cast any cantrip to repeat the process for as many opponents as you have.

Did you find the combo convoluted or confusing? I agree. You want to play with the deck, right? The good news here that the pieces used in the combo would either be used in any way or have the advantage of being useful for other interactions, whether combining or interacting / tutoring.

Let's go into another one:

Initial Condition: Orvar in play, Coveted Jewel in play, and Whim of Volrath in hand.

  1. Cast Whim+buyback targeting Jewel. Orvar triggers, draw three cards.
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  3. Use the Jewel's copy to repeat the process.

Plain and simple. Doesn't generate infinite mana, but draw your entire deck. It can also be assembled with Spellseeker in hand:

Initial condition: Orvar and an artifact in play.

  1. Cast Spellseeker. Search for Essence Flux.
  2. Castassence Flux on Spellseeker, Orvar triggers, search for Transmute Artifact with the copy.
  3. Essence Flux resolves, exiling and returning the original Spellseeker. Search for Whim of Volrath
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  5. Cast Transmute Artifact, sac any artifact and search for Coveted Jewel.
  6. Cast Whim of Volrath with Buyback on Coveted Jewel, using Coveted Jewel's mana.

Rest of the Deck

As we are in mono-blue we will find the usual cards of control decks. Nothing worth mentioning that it was not mentioned to perform some of the combos with Orvar.

Unlike Pako and Haldan that we studied before, here it doesn't make much sense to analyze the deck in terms of packages. The spice of the deck is in the cards that only play here and in how the combos are complicated to decorate , but not to execute.

Final Considerations

Weaknesses

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The deck is entirely dependent on the commander! Having the commander removed or countered is troublesome and that's where the quick metagame helps us: there are more urgent threats at the table. The deck also uses Whim of Volrath in various combos, losing it is a little bit annoying. We can use Clockspinning as a substitute, but we need a Sapphire Medallion to offset the additional cost.

Strengths

The deck is fringe. Even experienced players may find it difficult to interact at the right time. Everyone knows the time to launch their counter in Oracle + Consultation, depending on the type of counter, open mana, decks on the table, priority, and all possible permutations. With Orvar, those "oh crap" moments happen much more often, where the ideal moment to interact has passed or has not yet arrived. This allows the deck pilot, instead of trying to go over the top (like a stax) or underneath (like a turbo), to pass through the middle of the other decks on the table.

This ends the second article of the series, soon we will come back with another deck for you who got tired of piloting the usual decks of cEDH.