Hello!
We are back with the second article of the "B-Sides of the cEDH" series, where we'll analyze off-meta decklists built towards competitive commander tables. In the last article, we talked about the most relevant decks in the current cEDH metagame and today we'll talk about Orvar, the All-Form, a list which is courtesy from the player Luis Eduardo Nunes.
Orvar, the All-Form
Commander, Kaylani

45 commons, 14 uncommons, 35 rares y 6 mythics

1
신비한 성소
2006.41
1
프리즘 비스타
45167.34
1
세팔리드 콜로세움
169.83
1
Ancient Tomb
133825.56
17
눈 덮인 섬
36047.5
1
영혼의 동굴
56749.7
1
오염된 삼각주
21405.78
1
발명 박람회
24135.18
1
물이 넘치는 개울
16504.99
1
보석 광산
63181.38
1
안개 낀 우림
35115.87
1
끓어오르는 작은 호수
34375.89
1
구름 요정
213.5
1
금박을 입힌 드레이크
397740.43
1
베달켄 에테르마지
980.16
1
해저 깡통털이
4728.54
1
주문 탐색자
16306.05
1
고고학자
184.39
1
베일의 파트너 나르셋
1831.73
1
시간의 대가, 테페리
18489.57
1
보석으로 장식된 연꽃
63739.4
1
크롬목스
129807.88
1
연꽃잎
32713.99
1
마나 비밀장치
106740.2
1
Mox Diamond
994370.48
1
Mox Opal
218478.23
1
솔 링
1647.35
1
Mana Vault
97571.84
1
칸델라브라 오브 타우노스
1397285.85
1
신비한 인장
240.19
1
그림 몬올리스
639232.97
1
저주받은 토템
2542.59
1
Sapphire Medallion
5410.28
1
펠워 스톤
538.6
1
모두가 탐내는 보석
211.07
1
신비한 눈사태
12370.86
1
Copy Artifact 복제 물체
84674.51
1
리스틱 스터디
80047.87
1
배반
42602.92
1
숙고하다
1574.56
1
성질 조작
696.3
1
기탁시안 탐사
7089.16
1
계시록의 피날레
254.74
1
유물 변환
681850.44
1
숨겨진 문자열
497.36
1
상인 스크롤
12771.17
1
방정식 해결
3891.52
1
타임 트위스터
1281023.08
1
횡재
3728.97
1
Time Spiral
156245.46
1
바다 관문 수복
47855.5
1
부정의 서약
18737.03
1
오발동
1987
1
혼란폭풍
8525.44
1
하이드로블라스트
6378.31
1
밀물
1773.5
1
볼라스의 변덕
14190.46
1
Twiddle
497.36
1
신비로운 가정교사
14258.39
1
브레인 스톰
1831.73
1
증기의 사슬
17065.43
1
역동하는 정수
254.74
1
백조의 노래
15085.7
1
스펠 피어스
225.63
1
꿈의 손아귀
497.36
1
현기증 주문
837.02
1
시계 회전
395.46
1
정신적 오류
11349.46
1
사이클론 리프트
51266.64
1
스냅
2285.42
1
마나 흡수
53503.54
1
극적인 반전
2542.59
1
지연
2654.19
1
혼란을 가미하다
1916.65
1
내일부터 가져오기
225.63
1
현실 경련
9949.58
1
강한 수호력
60430.15
1
부정의 힘
74237.28
1
유령 깜박임
1191.23
1
청색 태양의 절정
4248.16
1
Misdirection 위장
8382.29
1
의지의 힘
79281.21
1
시간을 통해 파헤쳐 보세요
225.63
99 cartas maindeck
Orvar, the All-Form is a great commander to lead a Frog tribal, but let's look at his abilities which makes him a viable option on cEDH. "Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that’s a copy of one of those permanents." The idea here is clear, use cheap spells that target permanents that you control to create copies and storm to win the game.
"When a spell or ability an opponent controls causes you to discard this card, create a token that’s a copy of target permanent." it is a bonus, but taking advantage of this ability does not happen often, since it is necessary to have a wheel in the stack (super common) and Orvar in hand (much less common).
This Commander being of all types is surprisingly useful since the deck can run Cavern of Souls without pushing too much its monoblue mana base.
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Gameplan
Following the tradition of pure blue decks at competitive Commander, Orvar operates as a control deck most of the time. However it pivots well to storm, so we are talking about an adaptive deck.
The commander's static ability is used in conjunction with other blue staples to establish card advantage. After a few leaps and bounds in the early game, the mid to late game consists of establishing some infinite mana combo and using an outlet to close the game. The deck does not have such simple lines that they offend the pilot but instead uses several interchangeable effects to assemble a combo in an extremely adaptive way.
The Deck's Highlights
To highlight what attracts a veteran player to the deck, I "interviewed" an Orvar player to find out why the person is not driving Silas-Roger or Tymna-Kraum on this meta. I also asked about this commander's particular spice :
"Orvar is an adaptive deck that wants to control the game and establish advantage on cards or permanents using Orvar in the early game, to transition to a robust win in mid-game. The game plan involves generating infinite mana with any of the combos present in the deck and sinks the mana in a draw outlet, first so you can draw your entire deck, then your opponents die from overdrawing. The combo lines are many, and as the deck, they are extremely adaptive, changing dramatically with your board state and with your hand. I particularly liked Orvar because it offers a viable game plan in an unprecedented way. Of course, I'm not talking about winning with High Tide, this has been used for millennia, but how we arrive at it is very interesting and new. The deck uses very obscure cards and has very dense strategies, which, by itself, already makes the interaction with him hell. Add that to the fact that Orvar’s ability makes all interactions extremely awkward and you have a surprising resilience in mono U, which does not usually protect permanents."
Combos

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Initial condition: Treachery and Orvar in play, Whim of Volrath in hand, four lands in play
- Cast Whim with Buyback targeting Treachery.
- Orvar triggers, copying Treachery.
- Treachery triggers, untap four or more lands.
Repeating the first step with Whim+Buyback costing 3 mana, we can make infinite mana. Then we need an outlet like Finale of Revelation or a tutor for an outlet like Spellseeker.
Notice that some card advantage engines such as Mystic Remora and Rhystic Study work as outlets for Orvar since after the combo is assembled we can use Whim to make an arbitrary amount of copies of those enchantments and when the opponent casts a spell, we can draw our entire deck.
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Another combo.
Initial Condition: Orvar in play, Spellseeker in hand and 6 mana available.
- Cast Spellseeker. Search for Essence Flux.
- Cast Essence Flux, targeting Spellseeker. Orvar triggers and creatures a copy of Spellseeker, search for High Tide no ETB.
- Essence Flux resolves, exiling, and returning the original Spellseeker. Search for Hidden Strings no ETB.
- Cast High Tide.
- Cast Hidden Strings, targeting Spellseeker and an Island. Orvar triggers and creates another copy of Spellseeker. Search for Snap. Untap your Island.
- Cipher Hidden Strings on Orvar, move to combat and attack with him, cast a copy of Hidden Strings with the Cipher trigger The targets are the same as the last step. Search for Muddle the Mixture and untap an Island.
- Cast Snap-on Spellseeker with one of the untapped Islands. Orvar triggers and creates yet another copy of Spellseeker, search for Whim of Volrath. Spellseeker goes back to your hand, untap two islands.
- Activate Transmute from Muddle the Mixture tapping two Islands, search for Cloud of Faeries.
- Cast Cloud of Faeries tapping the remaining Island. Untap two Islands
- Cast Whim of Volrath with buyback tapping one Island, target Could of Faeries and, from now on, you'll be spending 2U to cast Whim of Volrath and adding UUUU with Faerie's ETB Trigger. You can generate infinite mana.
- With infinite mana, cast Spellseeker and target her with Whim of Volrath to have all the CMC 2 or less instants and sorceries on your hand,
- Cast Finale of Revelation to draw your deck deck.
- Cast Blue Sun's Zenith to 101 targeting an opponent. He loses, Zenith is shuffled back and is the only card on your library.
- Cast Ponder to draw BSZ and repeat the process
- Cast any cantrip to repeat the process for as many opponents as you have.
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Did you find the combo convoluted or confusing? I agree. You want to play with the deck, right? The good news here that the pieces used in the combo would either be used in any way or have the advantage of being useful for other interactions, whether combining or interacting / tutoring.
Let's go into another one:
Initial Condition: Orvar in play, Coveted Jewel in play, and Whim of Volrath in hand.
- Cast Whim+buyback targeting Jewel. Orvar triggers, draw three cards.
- Use the Jewel's copy to repeat the process.
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Plain and simple. Doesn't generate infinite mana, but draw your entire deck. It can also be assembled with Spellseeker in hand:
Initial condition: Orvar and an artifact in play.
- Cast Spellseeker. Search for Essence Flux.
- Castassence Flux on Spellseeker, Orvar triggers, search for Transmute Artifact with the copy.
- Essence Flux resolves, exiling and returning the original Spellseeker. Search for Whim of Volrath
- Cast Transmute Artifact, sac any artifact and search for Coveted Jewel.
- Cast Whim of Volrath with Buyback on Coveted Jewel, using Coveted Jewel's mana.
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Rest of the Deck
As we are in mono-blue we will find the usual cards of control decks. Nothing worth mentioning that it was not mentioned to perform some of the combos with Orvar.
Unlike Pako and Haldan that we studied before, here it doesn't make much sense to analyze the deck in terms of packages. The spice of the deck is in the cards that only play here and in how the combos are complicated to decorate , but not to execute.
Final Considerations
Weaknesses
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The deck is entirely dependent on the commander! Having the commander removed or countered is troublesome and that's where the quick metagame helps us: there are more urgent threats at the table. The deck also uses Whim of Volrath in various combos, losing it is a little bit annoying. We can use Clockspinning as a substitute, but we need a Sapphire Medallion to offset the additional cost.
Strengths
The deck is fringe. Even experienced players may find it difficult to interact at the right time. Everyone knows the time to launch their counter in Oracle + Consultation, depending on the type of counter, open mana, decks on the table, priority, and all possible permutations. With Orvar, those "oh crap" moments happen much more often, where the ideal moment to interact has passed or has not yet arrived. This allows the deck pilot, instead of trying to go over the top (like a stax) or underneath (like a turbo), to pass through the middle of the other decks on the table.
This ends the second article of the series, soon we will come back with another deck for you who got tired of piloting the usual decks of cEDH.
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